Ending in Platinum will now earn 800 Competitive Points (previously 500).Ending in Gold will now earn 600 Competitive Points (previously 250).Ending in Silver will now earn 450 Competitive Points (previously 125).Ending in Bronze will now earn 300 Competitive Points (previously 65).You must still compete in the season’s Competitive Play Qualification challenge to receive bonus Competitive Points. Games played after your last Competitive Update during a season will still count towards your final seasonal rank. The number of Competitive Points earned from seasonal challenges based on your final seasonal rank has also been updated. The number of Competitive Points (CP) rewarded for a win in Competitive Play has been changed from 15 to 25. Matches left in Competitive Play will also have a more negative effect on a player’s Skill Tier and Division after a 5-win Competitive Update. This should hopefully prevent players from leaving Competitive games at the end of a season without facing meaningful consequences at the start of the next. The start of a new Competitive season also no longer fully resets the severity of these suspensions and bans. Matches left in different Competitive queues are still considered separate for purposes of determining the lengths of suspensions or receiving a seasonal ban from Competitive Play. Players will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.ĭeveloper comments: Previously, we only required 25 games to be completed regardless of winning prior to becoming eligible for the Top 500 leaderboards however, this change should help make sure that players are consistently pushing toward winning matches, which should help ensure the leaderboards have the best players in each region. Competitive Play Top 500 Leaderboard Eligibility Minor optimizations for large groups improving matchmaking quality. Matchmakingīackfilling players in Unranked modes will now prioritize finding players closer to the skill level of the other players in the match. In these “stranded spawns,” the doors remain locked to the opposing team, the healing field remains active, and you can now use the Interact key to instantly teleport to the new active spawn room. While you still can’t change heroes in these spawn rooms, other new features have been activated. Regrouping with your team after getting stranded in a spawn room has never been easier! Spawn rooms that shut down due to capturing or losing an objective will now remain partially active for 7 seconds. Improved preview feature for custom color settings with different preview backgrounds. On death, drop a gift that heals the first enemy or ally to pick it up.Īdded a setting to select custom colors for health, armor, shields, and overhealth in health bars.Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives.Pull an ally to your location, protecting them as they travel.Dash toward your traveling direction and lightly heal yourself.Throw a platform that springs upwards when stepped on.
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